Monday, September 16, 2024
HomeNewsVideo Games As A Form of Expression

Video Games As A Form of Expression

Published on

Young people are expressing all kinds of unexpected ways these days — and one of those ways is by designing their own video games.

“A lot of indie games are very politicized because it’s an opportunity to express what you are thinking and feeling. Typically, they are not censored in that route,” Jessica Trinier, Adult Client Service Specialist for the Pickering Public Library said.

The city of Pickering and many others across Ontario recently participated in the 8th annual Culture Days from Sept. 29 to Oct. 1, an event that showcased art and culture in communities. It included events in participating cities that ranged from painting to open galleries. Pickering showcased video games people made through a program called Twine.

Video games have became an unexpected form of culture because people are looking to create games that are not just fun to play, but send a message to the player.

[aesop_image img=”http://torontoobserver.ca/wp-content/uploads/2017/10/Jessica-Trinier.jpg” credit=”Ryan Orlecki” alt=”Girl next to computers” align=”left” lightbox=”on” caption=”Jessica Trinier sitting next to the gaming computers at the Pickering Library” captionposition=”left” revealfx=”off” overlay_revealfx=”off”]

“With Twine, I wanted to connect it to Culture Days because it’s an opportunity for clients to express themselves in a story in a literary form, and allows them to connect to an element of culture that they might not be experienced with,” Trinier said.

Twine allows users to make text-based video games. The program uses HTML coding in the form of pseudo code, making it very simple for almost anyone to use. This program lets the creator tell a story that they think the user should experience.

“With Twine, you are putting the person in the story, so you can play around with those emotions as well. Put them in a position where they can view something from someone else’s perspective,” Trinier said.

One of the games created was The Sword of Pepe, a game focused around the concept of memes. Its creators, Rithik Kalra and Rian Khandakar,  wanted to develop a game young people would relate to by incorporating references to Instagram, memes, Reddit and more.

[aesop_video align=”center” src=”youtube” id=”uXotj55DsR0″ caption=”Rithik Kalra and Rian Khandakar discuss and play through their game, The Sword of Pepe, at the Pickering Public Library for Culture Days” disable_for_mobile=”on” loop=”off” autoplay=”off” controls=”on” viewstart=”off” viewend=”off” revealfx=”off” overlay_revealfx=”off”]

“I was trying to think of something funny that other teens would like, and everybody likes memes,” Kalra said.

The landscape of video games are changing, and people are looking for more than just an entertaining game to be able to play.

“With indie games becoming more popular, there is a huge push for video games to take on a more artist type of approach and to view video games as art,” Trinier said.

spot_img

Latest articles

Canada falls to Germany, misses wheelchair basketball bronze

The Canadian men's wheelchair basketball team were unable to secure a medal at the...

Canadian Para canoeist Hennessy wins silver in 200m

Brianna Hennessy has claimed her first Paralympic medal in Paris, earning silver in the...

Canada’s bronze is first-ever medal in sitting volleyball

Canada defeated rival Brazil in straight sets (25-15, 25-18, 25-18) to win its first ever Paralympic medal in sitting volleyball Saturday morning at North Paris Arena.  

Wheelchair racer Smeenk captures Canada’s 5th Para Athletics gold medal

Austin Smeenk (Oakville, Ont.) dominated the men’s (T34) 800m event, racing to victory at...

More like this

00:00:26

A 24-year-old’s ongoing journey to finding stability and success in Toronto

Five months ago, Archana Vigneswaran embarked on a journey from Sri Lanka to Toronto...

This young entrepreneur is on a quest to make prescription medication more affordable

A young changemaker strives to make medicines more affordable through her company, Meds for Less.

This post-grad writer has no script for what comes next

Identity loss, finding purpose and a job are just a few of the many challenges after graduating from post-secondary education.